على الرغم من عدم الأعلان الرسمى عن لعبة “Halo 5″ فأن مدير التصميم لـ”343 Industries” “Brad Welch” تحاور مع المعجبين على موقع تويتر حول ما قد أحس بأنه ليس صحيحا وكيف يجب أن يبدو الجزء الجديد. وأليكم التغريدات فيما يلى :
Halo MP is a challenging beast. Part of my love for it is the Quake arena tradition.
We didn't service this so well in Halo 4.— ???? ????? (@monkeybdubz) November 28, 2013
@xBrutaIity Very fair point. I actually designed that system and feel bad that it tapped out. Major surgery pulled me out of H4 a bit early.
— ???? ????? (@monkeybdubz) November 28, 2013
@xBrutaIity There was a few moving parts there that caused that, but we've fed all the stuff we didn't think went well into future plans.
— ???? ????? (@monkeybdubz) November 28, 2013
@GrizzNKev @Tashi0106 @Mudkip_Effect So visible skill is what you want, right? Tell me what your favorite skill ranking system in any game!
— ???? ????? (@monkeybdubz) November 28, 2013
@GrizzNKev @joshua_menke Gotcha, Kev. Same basic feedback we hear a lot from H4.
— ???? ????? (@monkeybdubz) November 28, 2013
@GrizzNKev @joshua_menke Right, Franklin and I talked about this a lot on Halo 4 (cut for time) and we talk about it a lot for future stuff.
— ???? ????? (@monkeybdubz) November 28, 2013
@SaUcEySOARS Not great, yeah. We have to plan DLC early, so ultimately I didn’t balance internal, external & DLC maps well enough.
— ???? ????? (@monkeybdubz) November 28, 2013
@SaUcEySOARS I don’t want to pass it off. Plenty of decisions are on me. Big games are tough. We’ll improve next time.
— ???? ????? (@monkeybdubz) November 28, 2013
@Zeouterlimits Sure. That’s almost every game ever. We had to build a team, learn 10+ years of tribal engine knowledge and make a new game.
— ???? ????? (@monkeybdubz) November 28, 2013
@xBrutaIity Going to make whatever future 60fps, dedi server Halo we may make as awesome as possible to as many fans as possible.
— ???? ????? (@monkeybdubz) November 28, 2013